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Guide : Compétence d'équipage (Anglais)

 
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MessagePosté le: Jeu 29 Déc - 17:08 (2011)    Sujet du message: Guide : Compétence d'équipage (Anglais) Répondre en citant

Guide: Crew Skills

- TABLE OF CONTENTS -
GENERAL
GATHERING SKILLS
CRAFTING SKILLS
MISSION SKILLS
WHAT IS A GOOD CHOICE FOR MY CLASS?
REVERSE ENGINEERING
MODIFICATION
COMPANIONS
COMPANION LIST

GENERAL

NEW - Crafters can now reverse engineer mods! And can now create blue and purple mods!
NEW - A new Custom quality (orange) was introduced to legitimize moddable items as their own quality and type.
NEW - CUSTOM item mods can now be extracted
NEW - recipes for those orange appearances are discovered through Underworld Trading missions.
You can have a maximum of 3 crew skills at any time
You can have up to 3 gathering skills at the same time
You can have up to 3 mission skills at the same time
You can only have 1 crafting skill at any given time
To unlearn a skill open up the Crew Skills pane 'N' locate the skill you want rid of then click the small red 'x' on the far right
If you remove a skill you lose all current progress, relearning the same skill will start you at level 1 again
If you unlearn a skill you also lose any rare schematics you may have obtained
There are no limitations on what class does what type of crafting
You will get a quest around level 10 which will tell you to research a crew skill
Each one you talk to gives a nice sum of exp so make sure you talk to them all!
Companions can't die on crafting missions but they can fail
Gathering professions allow you access to various nodes around the world
If your companion is by your side, right clicking on a node will make your companion take it
If your companion is by your side and you want to take the node, simply [SHIFT+RIGHT CLICK]
If your companion isn't by your side (dismissed or on a crew skill mission) right clicking will cause you to take the loot providing you are in range.
Crew Skills belong to you not your companion
The time it takes to complete a crew skills depends on your companions affection. High affection will result in a lower completion time.
Crafting missons can take between 5mins to 24hrs
One companion can queue up 5 crafting sessions max, you can keep adding to the queue once a job is completed however. But the total can't exceed 5 at a time.
To queue multiple crafting sessions simply keep clicking 'craft' on whatever item you want your companion to create.
If you cancel a crafting session before it is completed, you are refunded the materials immediately
The crafting queue can be seen underneath the name of the companion you assigned it to
Gathering skills can help in flashpoints, for example, if you have a high enough slicing level you may be able to open a door which provides a shortcut.
You can store your gathering materials in the bank and your companion will still have access to them! You don't need to carry them around with you wherever you go!

NEW - CUSTOM ITEMS

CUSTOM items are the new item rarity within the game
The idea behind custom armour and weapons is so you can have the gear you find aesthetically pleasing ("looks cool" in layman's terms) and it will still be viable in combat by modding the items regularly.
Any items shown with an orange border are fully moddable
These new fully moddable orange items came from old PROTOTYPE items (blue) and their colours where swapped
This was done to create a more unique identity for fully modifiable items
Remember orange items do not mean legendary!
Custom gear is fairly common in the game
It can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear.
Custom gear is also the typical gear found in flashpoints as rewards for heroic missions
Several pieces can be obtained through using planetary commendations


All skills now have their recommended crafting, gathering and mission skills after them. Skills are also color coded. Find the skill you want, note its colour, then simply find other skills of the same colour.

Note: If a skill has two colours then its beneficial to more than one profession.

The types of crew skills are as follows:

GATHERING SKILLS - Maximum of 3 at any time

ARCHAEOLOGY
Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.
YIELD: Artifact Fragment - Color Crystals - Power Crystals
RECOMMENDED CRAFTING SKILLS: ARTIFICE, SYNTHWEAVING
BIOANALYSIS
Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medical fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain system functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.
YIELD: Biochemical Compounds - Biochemical Samples
RECOMMENDED CRAFTING SKILLS: BIOCHEM
SCAVENGING
Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic Compounds from potential technological resources-junk piles, fallen droids, abandoned cargo, and broken Down vehicles. The crafting skills Armormech, Armstech, and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.
YIELD: Scavenged Compounds - Scavenged Metals - Flux
RECOMMENDED CRAFTING SKILLS: ARMORMECH, ARMSTECH, CYBERTECH
SLICING
Slicing is not a skill required for crafting. Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common Slicing targets include electronic safes, date stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items. Other possible mission rewards include augments that can be slotted into exceptionally crafted items. Recommended Crafting Skills: All (for mission discoveries), Cybertech (for tech schematics)
YIELD: Augments - Lockboxes - Mission Discoveries - Cybertech Schematics
RECOMMENDED CRAFTING SKILLS: ALL (cybertech benefits the most)

CRAFTING SKILLS - Maximum of 1 at any time

ARMORMECH
Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation.
YIELD: Medium Non Force User Armor - Heavy Non Force User Armor
RECOMMENDED GATHERING SKILLS: SCAVENGING
ARMSTECH
Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters and blaster modification. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse-engineer their crafted blasters and possibly discover new ways to improve their creation.
YIELD: Blaster Pistol - Blaster Rifle - Assault Cannon - Sniper Rifle - Vibrosword - Vibroknife - Electrostaff - Techstaff - Techblade - Scattergun - Weapon Barrels
RECOMMENDED GATHERING SKILLS: SCAVENGING
ARTIFICE
Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. Artificiers can reverse engineer their crafted items and possibly discover new ways to improve their creation.
YIELD: Lightsaber - Double-Bladed Lightsaber - Lightsaber Hilts - Lightsaber Crystals - Enhancements - Generators - Shields - Focus Crystals
RECOMMENDED GATHERING SKILLS: ARCHAEOLOGY
BIOCHEM
Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation.
YIELD: Medpacs - Reusable Medpacs - Stims - Reusable Stims - Implants
RECOMMENDED GATHERING SKILLS: BIOANALYSIS
CYBERTECH
Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or though direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. Note: Cybertech produces high grade modifications and funky explosives which can be used by anyone!
YIELD: Armoring - Mods - Ear Pieces - Droid Parts - Ship Mods - Bombs - Speeders - Gadgets
RECOMMENDED GATHERING SKILLS: SCAVENGING
SYNTHWEAVING
Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creating.
YIELD: Light/Medium/Heavy Force User Armors
RECOMMENDED GATHERING SKILLS: ARCHAEOLOGY

MISSION SKILLS - Maximum of 3 at any time

DIPLOMACY
Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Affection rating.
YIELD: Light/Dark Side points - Medical Supplies - Companion Gifts
RECOMMENDED CRAFTING SKILLS: BIOCHEM
INVESTIGATION
Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Affection rating. All crafting skills benefit for the schematics.
YIELD: Researched Compounds - Prototype Schematics - Companion Gifts
RECOMMENDED CRAFTING SKILLS: ARMSTECH, ALL (for schematics)
TREASURE HUNTING
Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companion characters sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancement, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can hold contain valuable items or credits and gifts for companions to raise their Affection rating.
YIELD: Gemstones - Lockboxes - Companion Gifts
RECOMMENDED CRAFTING SKILLS: ARTIFICE
UNDERWORLD TRADING
Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades and weapons and armor modifications. Other possible rewards include gifts for companions to raise their Affection rating.

NEW - Underworld trading now also gives the player CUSTOM schematics
YIELD: Underworld Metal - Luxury Fabric - Companion Gifts - Custom Schematics
RECOMMENDED CRAFTING SKILLS: ARMORMECH, CYBERTECH, SYNTHWEAVING

WHAT IS A GOOD CHOICE FOR MY CLASS?

Note: Cybertech produces high grade modifications and funky explosives which can be used by anyone!

Jedi Knight - Artifice, Synthweaving, Biochem, Cybertech
Jedi Consular - Artifice, Synthweaving, Biochem, Cybertech
Smuggler - Armormech, Armstech, Biochem, Cybertech
Trooper - Armormech, Armstech, Biochem, Cybertech
Sith Warrior - Artifice, Synthweaving, Biochem, Cybertech
Sith Inquisitor - Artifice, Synthweaving, Biochem, Cybertech
Bounty Hunter - Armormech, Armstech, Biochem, Cybertech
Imperial Agent - Armormech, Armstech, Biochem, Cybertech

REVERSE ENGINEERING

Reverse Engineering (RE) is the process of de-constructing an item in order to gain some of its crafting materials. There is also a chance of gaining a new recipe.
The quality of the item determines what materials you receive
You can only Reverse Engineer specific types of items you can craft yourself. For example synthweaving will only allow you to Reverse Engineer force user armours.
When an item is reversed engineered, the item is destroyed in the process. Make sure you RE the correct item because once it is gone, it isn't coming back!
Reverse engineering can be done at any time in the game, you do not require any form work bench
To reverse engineer an item simply click the golden RE icon in the upper right corner of your inventory.
When clicked this will blackout any non-reversible items and highlight those you can Reverse.
Simply click on the item you want to RE and you will begin doing so.
After the item has been RE'd a loot table will pop up with the materials you gathered from the process. Click take all.
An important aspect of Reverse Engineering is that it will be the only way to get certain patterns/recipes.
Reverse Engineering a green item has a small chance to give you a blue schematic of the same item
Reverse Engineering a blue item has a small chance to give you a purple schematic of the same item
If you want to reverse engineer health packs or stims be careful because you will reverse engineer the whole stack! Make sure you split up stacks before you reverse engineer if you want to keep a specific quantity.
To split a stack simply [SHIFT + CLICK] the item then drag the cursor into an inventory slot.

MODIFICATION

Modification is the process of enhancing an item so that it performs better in combat.
Basically when you add a modification you are giving the item better stats
Mods can be bought via credits and commendations some can also be traded and sold to other players.
You can modify many weapons and armours in game whenever you like
A general crafting table isn't required, you simply have to [CTRL+Right Click] the item you want to modify
Simply drag and drop or [Right Click] the item into its designated slot and click apply for the mod to take effect.
You can also de-mod an item, for a small fee
To de-mod an item Simply drag and drop the modification out of its slot and into your inventory, you will then be prompted with a message saying "this will cost however many credits" and click OK. The mod will then be in your inventory and you can place another in its place.
If you don't remove the mod from its slot before placing another, the previous mod will be REPLACED and destroyed.
Colour crystals change the colour of your weapons effect. These items also have stats on them which means at some point in time you will have to decide whether to keep the colour you want or choose the colour with the better stats.
Whether this will be kept implemented is left for debate, voice your concerns in the suggestion forum.
Also note that some colour crystals (and various other items) are forbidden to certain ranks within the Light or Dark side of the force. For example, red lightsaber crystals are forbidden to Rank 1 Light or above.

COMPANIONS

For more information regarding companions and levelling please look at my newcomer guide here
You can view your companions abilities by looking in your own skill sheet and selecting the companion tab.
Companions can be sent to sell all the grey items in your inventory. Simply hit 'N' to open up the companion window and click the icon below the orange head. You will then have to confirm and it will take your companion approximately 3 minutes to complete.
Companions can be sent to gather resources and other items from your crew skills. They can however fail and come back with nothing. To do this open your companion window, select the skill and choose a mission to send it on. It will cost a small amount of money and take 3 minutes or more.
Often your companion will want to talk with you in private. Head to a Cantina or your space ship to initiate the chat
Companions gain and lose affection during story scenes depending on what choices you make. If there is an easy way to see how this happens, I havent seen it. For now you will simply have to make an educated guess based on your companion's personality. If they are aggressive they will often react positively to the darkside choices and vice versa.
A positive companion affection, as far as I'm aware, only decreases the time of crew skill tasks and opens up some side quests.
Companions can use the crafting items in your bank so there is no need to lug around excess materials!


Source : http://www.swtor.com/community/showthread.php?t=530
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